Hey thank you! :) It's all my own glsl code, a very simple "surface" shader for all 3d models (fog + single directional lighting + 1 sdf-like spherical shape for the vehicle fake shadow) and one shader for postprocessing (coloring + screen distortion). It looks more complex than it really is.
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Amazing graphics environment. Did you use r3d? Or is it all your own GL code?
Hey thank you! :)
It's all my own glsl code, a very simple "surface" shader for all 3d models (fog + single directional lighting + 1 sdf-like spherical shape for the vehicle fake shadow) and one shader for postprocessing (coloring + screen distortion). It looks more complex than it really is.